Farewell, Valmiro

He wants to forgo the fishing life to travel the land and study its wonders. This from the fellow who makes it ten feet past the village gate and faints.

We have to provide him with a bunch of difficult to find things: Sour Ambrosial Meat, which apparently is the byproduct of a dangerous ape monster, and a Pilgrim’s Charm for luck, which I buy off of Fournival! Good thing I saved him from a guilty verdict.

Valmiro has so many crates to go in his boat he needs us to help him load.

Do you see Valmiro carrying a crate? No, you don’t.

And then we have an evening drink on the beach by a bonfire. He seems to be comparing his wanderlust with my fate after a giant dragon ripped my heart from my chest and ate it.

I give the silent side-eye.

At sunrise he’s off. We get some rare items, like a hydra’s gallstone, to remember him by. It’s possible we’ll see him again, but only if the game decides we love him best. We have a lot of contenders for that position.