The Wyrmking’s Ring

It’s been three months of me trying to manage my tendonitis. As it seems to be chronic now, and as I don’t want to stop gaming, I’ll move forward with the Dogma story. My current regimen: Try to keep a light touch on the controller, and if a hardcore battle comes take a break afterward and stretch the thumbs. Also, ibuprofen.

Remember when I accidentally killed the griffin and I said I missed a quest and an entire corner of the map? Well, now it’s time to visit the Blue Moon Tower. Salomet’s gone to ground there. If I’d fought the griffin I would’ve dropped a portcrystal for later, but no matter. We trudge out there and fight Salomet’s outlaws on our way to the top.

It’s easy to lose a Pawn here off the edge of a broken staircase and into the aether, but we all make it to the final battle. Salomet challenges us and attacks. He doesn’t fight well and he doesn’t say much of interest. I really don’t understand his purpose, but . . .

No worries, I can see fine from back here.

He falls off the edge, leaving behind his magical ring.

I’m to deliver it to the Duke, but I take it to the Black Cat and pay for a forgery to be made. Anyone who carries the original ring has their magical powers augmented. We wants it, precious.