As I’m leaving the castle, fired up to fight Salvation for the Duke (not really), Mirabelle, Aelinore’s maid, stops me. The Duke banished milady to the lonely northern manse where he’ll probably have her killed. She plans to flee, and seek refuge in her native Meloire if someone could just sneak into the fortified outpost and break her out.
Here’s a guard’s uniform to help you, Mirabelle says.
At the top of the manse is a lonely room with Aelinore locked in it. When I enter, she kisses me and pulls me onto the bed. (Dude, we’re in a hostile castle!) After, she’s ready to escape. Now I must lead her to the cellar all by myself and keep her alive. My Pawns will meet me at a certain point in the lower level, but it can be tricky to get there in one piece.
Also, Aelinore has a tendency to say this: “I’m sorry, I … I cannot possibly cross here. Might you … carry me across?”
Her people wait for her outside the back door. Mirabelle says they must leave immediately, and her guards shake their heads at me, threatening, if I try to follow.
Thus ends the duchess quest.