
The Queen Bee

Screenwriting, Lyrics, Art, and Investigation

My comments for this Catwoman and Batman will be very similar: there’s not much to work with, and it’s not the actors’ fault.
Alright. She’s athletic. We don’t see a lot of Catwoman acrobatics, but she can fight. Her undercover detective role is much more emphasized, though, than her physicality. Let’s say she’s not a Body Type.
Although she owns cats, they don’t dominate her persona. And her costume is sufficient, but nothing particularly noticeable. Her headpiece does have low, small feline ears, and her mouth is covered with a strip of cloth. Her outfit looks vaguely homemade, but mostly it’s just a black smudge with nothing to distinguish it. Her wigs and makeup for her undercover work show the most detail. Detecting carries much more interest for her than battle.
She’s a get-the-job-done Catwoman. When the mystery of how her friend died is solved, and revenge meted out, she moves on. She does ask Batman to come with her, but her heart isn’t in it. This is a very practical, no-drama Catwoman.
If I have to choose, I’ll say Seven.
We know the Collectors come from beyond the Omega 4 Relay, a place that leads to the galactic core, all black holes and decaying suns. Anyone transporting in would immediately become sucked into the maelstrom and die. However, the Collectors use an IFF, an Identify Friend/Foe, that creates a safe space for them through the Relay. We need one to continue our mission.
And the Illusive Man knows of one. A derelict Reaper was discovered and a small Cerberus team sent to investigate. Contact with them was lost, and now we’re sent to investigate and pick up the device, a certainty on a Reaper ship. (We don’t ever learn why a Reaper floats dead. Not part of this story, I guess.)
Of course, the ship swarms with husks. On the one hand, this is a straightforward battle to the prize. On the other, though, someone mysterious saves us by sniping husks at a moment when we’re overwhelmed. The someone is a Geth wearing N7 armor.

It even calls out, “Shepard-Commander.” At the end of the quest, when we’re destroying the ship’s mass effect core to detonate it, the Geth lies unconscious/deactivated at the computer terminal. We take it with us.
Back on the Normandy, we have the decision to reactivate the Geth and learn why it knows us. (Or we could just turn it over to Cerberus for experimentation.) The Geth, whose name becomes “Legion”, explains much. The Geth that attacked us in ME1 are called “Heretics”. They are a sub-branch of Geth who chose subservience to Sovereign — the “Old Machines”. The other Geth, the Legion Geth, disdain them and fight against them. Because Shepard also fights, the enemy of my enemy is my friend. Legion joins our team.


Which do you prefer, white veil or blue veil? It’s my first time working three-dimensionally with cheesecloth. Lol, I might hate it. Also, if I must choose, I think the white is better. Of course, it’s too late for that and the veil is forever blue now. Hahaha!
With the energy of the young, Marian will engage with New Money or Old. She’ll call on a social outcast, befriend a Black woman, and concern herself with the Cook’s problem. She’ll also become romantically entangled with a man her Aunt Agnes has labeled an adventurer.
Marian, always willing to discard convention, is not always right to do so. Her enthusiasm leads her to overstep, such as when she brings cast-off shoes to Peggy’s mother’s home — a wealthy and stylish household — as an act of charity.
The problem with Marian is not just her youth and naivete. Her rebelliousness can feel fresh at times, and then foolish. The story has made her the bridge between Aunt Agnes’ Old Money prejudices and the Gilded Age’s ambition. It’s a difficult straddle for a character, and Marian isn’t always up to the task. Also, I can’t help wondering if the actress, Meryl Streep’s daughter, wasn’t cast for her pedigree — how Old Money! — rather than for the innovation of a New Money unknown.
Marian has a lot of energy — she’s always walking Ada’s little dog, lol — and a taste for conflict. She likes to stir the pot in social situations. Her father, Agnes’ and Ada’s brother, was, by the sisters’ accounts, a selfish terror. He burned through the family money, used up the sisters’ inheritance with no remorse, and left Marian destitute at his death.
She’s a Four. Although her past has hardship, she is undeterred and willing, if necessary, to fail. It takes a certain bravery to step forward in so many social situations. Not every number would persist against such risk.
The Turians send out a distress call. When we go to help, we find no Turians. It’s a Collector ship, seemingly abandoned. Turns out this is the ship that shot up the Normandy two years ago. The Collectors have a particular interest in Shepard.
We wander through the deserted vessel. A pile of dead human bodies, pods for carrying immobilized people, and evidence of science experiments are gruesome and creepy. At a certain point, though, we see a dead Collector on the lab table. Our Normandy computer is able to access the data. This Collector shares an exact and specific DNA match with the Protheans.

It’s quite the gobsmack. Apparently the Protheans didn’t go extinct. They were subsumed by the Reapers and modified over time.
Of course when we get to the command center after our trip through the ship we learn it’s all been a trap. The Collectors faked the Turian distress signal. Here comes Harbinger to battle us the entire way back to our shuttle.

And, of course, the Illusive Man knew all along that this was a trap. He’s tired of waiting for random Collector attacks. He’s using us as bait to move the quest along. It’s despicable and untrustworthy, but what are we going to say? Please let another colony be ravaged first? He’s got us over a barrel and he knows it. The mission was a resounding success, and we’d look mighty petulant if we carried on with a grudge.

As Agnes surmises and appreciates, Peggy is a very determined person. She leaves her well-off family in Brooklyn, with whom she has a secret grievance, and takes a secretarial position with Agnes. She intends to write fiction, and she lands a second job at a Black-owned newspaper as a journalist.
Peggy knows her own mind, she knows what she wants, and she will pursue it. Meanwhile, she’s kind to people who are kind to her, and she stands as a solid friend to Marian. She’s no Mary Sue, though. This is a real character.
Her curiosity makes her a good journalist. She asks about what interests her, and ends up with an article that appeals to many. She has an energy and an industry, always engaging with the world. And she has an implacable temper. Her father has wronged her and she won’t forgive him.
Peggy is open to life and adventure, yet she has a cool head and won’t act impetuously. She has a steadiness that compliments her joie de vivre. I’m going to say Seven.
It’s funny how much gameplay is needed before the story continues. Shepard must assemble the first round of the team. Garrus is back, and many new teammates join.
Eventually, though, the Illusive Man calls with a planet that seems sure to attract the Collectors. Our alive crewmember from ME1 (Kaidan or Ashley) is on Horizon for an Alliance mission. Before we arrive the Collectors descend, their bug swarm immobilizing the colonists. They’re in the process of loading the frozen into their ship when we land and battle them.
On their ship is a leader who directly communicates with an unseen Reaper called Harbinger.

