A little group gossips in the town square as we come down from our castle visit. (These people and this quest are easy to miss.) The Duke is sending troops to question the Witch. We already know that Selene is alone in the Witchwood and that she doesn’t understand Wyrmspeak.
Off we dash.
Outside of her treehouse a mob clambors at her door. “Hang the witch!”
As we rush forward, a rock formation activates and rises up. It’s a golem monster that had been sleeping peacefully as a boulder. That sends the mob scurrying, and we’re left alone to do battle with it.
The trick to a Golem is to hit its glowing discs, and this can only be done with brute force. Magic is useless, and I’ve just idiotically changed my pawn into a sorcerer. I have arrows and daggers, though, so up I climb.
![](https://ka-byrnes.com/wp-content/uploads/2021/03/golem-1024x754.jpg)
When it’s defeated, we see that it guarded a gated passage. At the end of it, in a graveyard, we find Selene safe with a glowing, ghost-like woman. With no lead up, these two drop some plot bombs:
Continue reading “Saving Selene”