Mordin’s Reckoning

Wrex has one condition for leading the Krogan against the Reapers: cure the genophage. He wants his people to thrive, and he also wants some payback. Salarians invented the genophage and Turians distributed it across the Krogan planet. Now these two races need hardy and indefatigable warriors to defend their homeworlds.

We find Mordin with a Krogan female who is immune. As he brings her back to health, he also develops the cure. Meanwhile, we assist the Turian Primarch in defusing a bomb, and Wrex with a Krogan team that’s discovered a Rachni nest. (Consequences related to the Rachni queen decision on ME1 are relatively insignificant here, a huge disappointment.)

When the cure’s ready, Mordin’ll use the same delivery method the Turians used for the genophage, a monument called The Shroud, to spread the airborne cure across the world.

As we prepare to deliver the cure, a Reaper latches itself onto The Shroud, cutting off our access. The Turians send air support, and the Krogan travel overland with Mordin. It’s not going to be enough, though, to defeat the Reaper. 

And then the Krogan remember Kalros, the mother of all Thresher Maws who lives beneath the planet’s surface. Shepard must activate the hammers that call her. (I had forgotten how difficult this moment is. As I gasped with only one health bar I finally remembered to stop fighting and run like hell. Heh, good times.)

Kalros attacks the Reaper in an epic cut scene. Great game making, oh yeah.

The way is now clear, and Mordin can go up the tower and disperse the cure. Ah, dear. So many variations are possible at this moment based on earlier choices in ME2. It’s everything gamers want, all the consequences that can result from our actions, and the final scene is as emotionally powerful as the end of ME1. In every way that Bioware failed with the Rachni result, they exceeded all expectations with the Krogan plot. This is stellar storytelling. Sometimes the genophage is cured, and Shepard genuinely celebrates with the Krogan. Sometimes it isn’t, and Shepard flat out lies to their happy faces. And every time, the wonderful Mordin is dead.

Welcome to Margrave

LEFTOVER NINE

Margrave, Georgia. Nighttime, with a man running through a field under an overpass. Someone, arm and head obscured by clothing, raises a silenced pistol and shoots the man. This person’s hand, wearing latex gloves, picks the shell casings from the grass. The foot is covered in cloth booties. They, or another person wearing full hazmat clothing, violently and repeatedly kicks the downed man. Dissolve to black, and then someone drapes the body with a flattened cardboard box, dirty and weathered. Dissolve again to black, and roll credits.

This is the well-received Amazon original, Reacher, based on the Lee Child book. I’ve seen the series once and really enjoyed it. I thought it might be fun to break it down. As always, my Story Enneagram will contain detailed spoilers. Go away, watch for yourself, and come back!

ONE

A lovely over of Howlin’ Wolf, and we see a boot step from a transit bus in the rain. It’s a deserted crossroads surrounded by open land. The man begins to walk the road, the angle close on his work boots. He passes the Margrave town sign, and approaches a diner. So far we’ve only seen him from a distance or from the back, but it’s obvious he’s a big guy.

Before he can enter the diner, a young couple exits. In the parking lot, the man, a weasley fellow, abuses the woman. Our big man takes a step in their direction. The camera comes around and we finally see his face. Handsome, strong jaw — your basic Clark Kent in road clothes.

Hahaha! The camera lingers on his silent face, and then Weasel starts apologizing and backing away.

Cut to inside, where the waitress sets down a black coffee and peach pie slice. He sits alone at a corner booth. This is basically our introduction to how his biceps move in a polo shirt, lol.

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Palaven’s Moon

Alright, back to the action! As we know, the Council won’t help Earth. Each species wants to defend their own planet first, which isn’t completely illogical. However, the Turian Councilor meets with Shepard and Udina separately and suggests that the leaders of each world organize a war effort that bypasses the Council. His Primarch is a military general fighting on the Turian homeworld’s moon. Shepard will go there and recruit him.

However, when we get there, we learn that this general is dead. War with the Reapers is everywhere. The next in line for Primarch is another general defending a distant location. We march to him, fighting along the way. Also, we get a little backstory about the different races and some of the IP’s history (for those gamers who started the trilogy here). Garrus is with us, which is great. And the scenery, the game design, is utterly magnificent.

We find the general, inform him of his promotion, and take him with us on the Normandy. We’ve got one leader! Millions are dead, though, and the Turian military is overwhelmed. If we want to stand any chance, he says, we must convince the Krogan to join us. The Asari and Salarians won’t like this, but we need every species in the galaxy if we’ve any chance of winning.

The Library

Brace yourselves. Anyone at all familiar with Avatar, knows what happens in this episode just from the title.

ONE

The gang stops in a rocky wilderness. 

Toph, touching the ground, says that actually a lot is out here. Aang shushes her: Don’t ruin the surprise. Sitting, he plays a flute that causes prairie dogs to pop up out of their holes and sing. (Sing is a generous term. Ouch.)

Plugging the flute end, Sokka stops him. “We should be making plans.”

Ah. They’re each picking mini vacations, regardless of Sokka’s protests. Well, Aang trains hard every day. On their down time they’ll do something fun. Sokka still argues. “We don’t even have a map of the Fire Nation.”

They’ll worry about it when they’re done. Katara’s turn to pick! (The singing prairie dogs must have been Aang’s choice?)

TWO

She chooses a pristine natural wonder that turns out to be a dried up water hole with raiders hanging about. At the bar they run into a man who recognizes Aang as an air nomad, a living relic. The Professor, very excited, questions Aang about air temple life. Jumping in, Sokka asks if the Professor has a more current map.

He does, but it’s mostly of the desert where’s he’s been searching for a lost library. As he extols the wonders of this library and its clever fox workers, he unrolls a drawing of the building with its domes and spires. Sokka wonders if this fabulous place would have information about the Fire Nation. Of course!

That settles it. Sokka wants his vacation to be at the library. Sadly, the Professor says, the desert is impossible to cross. 

Perhaps the Professor would like to see our sky bison?

THREE

When they go outside, the raiders are too close to Appa. The Professor shoos away the “sand benders,” who jump on gliders with runners, earth bending little dust devils to power the sails.

Continue reading “The Library”

The First Dream

We’re at the Citadel, rejected once again by the Council. We do the usual — tour the tower, meet some old friends, gather a news person who will travel with us. It’s no surprise. Atmosphere and some fun moments are good content.

When we return to the Normandy we transition into a dream. A foggy, wooded landscape surrounds us. Laughter, and there’s the Boy. We must chase him, moving through molasses. Finally, he stops, looks at us, and dissolves into flames. Waking, Shepard is shaken.

Is Boy a metaphor for Shepard of the suffering on Earth? Perhaps he’s just an avatar, a storytelling way of keeping the invasion in our minds, to keep us connected to the threat of the Reapers. Or, he’s a ghost, a former corporeal being who haunts Shepard. 

This sequence in the middle of a shoot-em-up game is pretty damned annoying, especially if the game glitches and I have to play it again in all its slowness and with no chance to skip. (Yes, that happened.) Boy is still twee, and I still feel frustrated by having to watch him at all. When a developer stops my action to give me feels, they’d better earn it. The ending of ME1 is an example of this done brilliantly. At an early point like this, though, I feel emotionally manipulated. I want to learn fight mechanics and try out my skills. I don’t want an author’s message.

To be continued later, if I’m remembering correctly.

Mars

The Prothean archives have been on Mars forever. It’s the first alien ruin humans discovered before joining the galaxy. Now, though, as desperation kicks in, archaeologists, including Liara, give this site another look. Hidden here are plans for a Reaper-defeating weapon. The Protheans were so close to finishing it. We are to join with Liara and get this plan back to Alliance command.

However, Cerberus is after the same thing. They’re dressed as commandos, and they fight us for the Prothean information. When we lift the faceplate on one of the dead, we see he’s part-husk. At this point our old crewmate (Kaidan or Ashley) asks Shepard if she’s just a puppet, too, for Cerberus. They did rebuild Shepard, after all. 

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Bitter Work

Critical Notes, as always, follow the breakdown.

ONE

The gang camps in a rocky canyon. 

TWO

Aang wakes before everyone else, excited that he will finally begin to learn earth bending.

Sokka grumbles and rolls over in his sleeping bag.

THREE

A rock explosion, and Toph cheerfully bursts from her stone tent, ready to teach. Sokka moans, and Toph earth bends his bag into the air. Mumble-cursing, Sokka hops away.

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Reaping

The Reapers invade. Since the events of ME2, Shepard has been under house arrest. The Normandy was confiscated and Shepard’s been relieved of duty after she returned the hardware to the Alliance military. 

At least, I think that’s what happened. We only learn this through subtext while Captain Anderson brings Shepard up to speed now that her services are needed again. Her condition and reinstatement could’ve been told more traditionally, but instead we get the bang. As she addresses the Defense Committee, the Reapers arrive at Earth and blow everything to hell. Shepard and Anderson are on their own to — well, have a tutorial, lol — get to a shuttle. The graphics are astonishing. 

Humongous claw ships decimating the world make for emotional footage.

As Shepard follows Anderson through a building, something in the duct work catches her eye. It’s a boy, hiding. When she tries to coax him out, he says, “Everyone’s dying. You can’t help me.” A beat as she looks away, and he’s gone when she turns back. Actually, I’m going to name him Boy. He seems at this point like a twee ploy for feelings, but I remember that he’s more. I remember, honestly, that I hate his role in this story.

After a bit of fighting practice, Shepard arrives at the shuttle. Anderson stays behind to help with the battle for Earth. Shepard is to go on and convince the Council to help defend our homeworld. As the shuttle lifts off Shepard looks down at the other humans loading into other shuttles. There’s Boy, squinting up at her. He climbs aboard, and the two shuttles lift off. 

Shepard watches as both shuttles are cut by a Reaper beam and explode. Boy, assuming he’s a real person rather than a metaphor, is dead. Evocative music plays. (Why it’s the exact chord change as Rammstein’s “Wo bist du”, released years earlier, is a coincidence, I assume. Nice choice, though, if you’re going to accidentally borrow an existing work.)

Walking Small

ONE

A beachfront scene and the sign “Welcome to Goo Lagoon”. (The eternal mystery of how an underwater location has a shore is best not questioned.) 

TWO

Oops, there goes the sign, dug up by a tractor. Yes! It’s Plankton driving! 

THREE

With a bullhorn he announces that all beachgoers are trespassing on the future site of the Chum Bucket Mega Bucket as he places his own sign.

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