This episode is a structural disaster. I’ve left detailed impressions at the Four and Five, in case you can spot a Three and Six yourself. I won’t be offended if you skim past, though. If you do, see my recap after the Nine.
ONE
Space, with Captain’s log, over. Ahead is a recorded distress signal from a ship listed as missing two centuries ago.
Okay, weirdness. The camera pulls back from a little view screen of outer space, the image we’ve been watching, to show Kirk and Spock playing 3-D chess. Spock, in a yellow shirt and with bushier eyebrows, looks non-canon. And his makeup makes his skin yellow. I can’t concentrate on the plot!
Kirk contemplates this odd distress message while Spock challenges him to make his chess move. They banter, waiting, until the bridge signals. This lounge, well-lit and well-populated, is a real set, nothing like the cardboard-walled rec room from the last episode.
TWO
Transporter room. It’s Scotty! Yay, finally! Like Spock, he also wears the gold jersey. The mystery item with the signal is beamed in. It looks like a probe, and Spock says it was ejected when its ship was damaged. Rut-roh, it starts to blink and beep, transmitting something. All decks go on alert.
Roll credits.
THREE
(There is no Three.)
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